000 01988nam a22002297a 4500
003 OSt
005 20251215095109.0
008 251215b |||||||| |||| 00| 0 eng d
020 _a9781784704353
040 _aKenya National Library Service
082 _a823.92 WAR
100 _a Ware, Ruth,
_eauthor.
245 _aThe Lying game /
_cRuth Ware.
300 _a 448 pages ;
_c18 cm.
520 _aOn a cool June morning, a woman is walking her dog in the idyllic coastal village of Salten along a tidal estuary known as the Reach. Before she can stop him, the dog charges into the water to retrieve what first appears to be a wayward stick, but to her horror, turns out to be something much more sinister. The next morning, three women in and around London -- Fatima, Thea, and Isabel -- receive the text they had always hoped would never come, from the fourth in their formerly inseparable clique, Kate, that says only, "I need you." The four girls were best friends at Salten, a second rate boarding school set near the cliffs of the English Channel. Each different in their own way, the four became inseparable and were notorious for playing the Lying Game, telling lies at every turn to both fellow boarders and faculty, with varying states of serious and flippant nature that were disturbing enough to ensure that everyone steered clear of them. The myriad and complicated rules of the game are strict: no lying to each other -- ever. Bail on the lie when it becomes clear it is about to be found out. But their little game had consequences, and the girls were all expelled in their final year of school under mysterious circumstances surrounding the death of the school's eccentric art teacher, Ambrose, who also happened to be Kate's father.
650 _aTruthfulness and falsehood
_vFiction.
650 _aFriendship in adolescence
_vFiction.
650 _aSecrecy
_vFiction.
942 _2ddc
_cBK
_n0
999 _c489931
_d489931